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What is directx 12
What is directx 12




what is directx 12

For example, stb_image is a single-file C header that can be used to load JPG, PNG, TGA, BMP, PSD, GIF, HDR, and PIC textures. There are many C/C++ libraries that can be used to load the texture data. In this lesson, a compute shader is used to generate the mipmaps for a texture when the texture is loaded.īefore textures can be applied to the geometry in the scene, they must be loaded into a GPU texture object. It is the responsibility of the graphics programmer to generate the mipmaps for a texture. DirectX 12 no longer provides a method to automatically generate the mipmaps for a texture. The mipmap at level 1 is half the size of the mipmap at level 0 and at level 2 is half the size of level 1 and so on. The first mipmap (at level 0) is the original texture. A mipmap is a smaller version of the original texture. When loading a texture, it may be necessary to generate the mipmaps for the texture. Thanks to the power of the programmable pixel shader, the texture information can be interpreted any way the graphics programmer desires.

what is directx 12

For example, in a physically based renderer (PBR) textures are used to store how “metalic” the object is is or how “rough” the surface is. Textures can be used to store any type of information that is useful for the graphics programmer. Textures can be used to store more than just (albedo) color information about an object. Texturing is the process of mapping a 1D, 2D or 3D image onto a 3D object. 7 Limitations of Unordered Access Views.3.2 CommandList::CopyTextureSubresource.






What is directx 12